It increases stats. There's only one window for material selection. There's no parameter to rename anything, but that's an easy add or to change from the code itself.
This plugin is very useful. I'm using it in conjunction to independent items!
However, I found some bugs, at least when using controller or keyboard.
- Upon opening the scene, pressing "accept" button before doing anything else will take you to the item selection. - You can dupe weapons by setting a weapon as base, then pressing "accept" a bunch of times without pressing anything else.
EDIT: Nevermind, I managed to patch them up myself.
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This system is how i wanted, but i wanted know if could add two things as options.
1 - Add a tag of max upgrades you can do in an equipment
2 - Don't have limite of items to put there.
1. Max upgrade is the same for all equipment.
2. All equipment is upgradeable by default. You can define certain equipment as not upgradeable with the <notFortifiable> tag.
Is there a function to "reset" the stats? Thanks :)
What does Fortify do, does it increase weapon stats or something? and can you have only 1 fortify material window and can you rename it?
It increases stats. There's only one window for material selection. There's no parameter to rename anything, but that's an easy add or to change from the code itself.
This plugin is very useful. I'm using it in conjunction to independent items!
However, I found some bugs, at least when using controller or keyboard.
- Upon opening the scene, pressing "accept" button before doing anything else will take you to the item selection.
- You can dupe weapons by setting a weapon as base, then pressing "accept" a bunch of times without pressing anything else.
EDIT: Nevermind, I managed to patch them up myself.
Does not work. I have the feeling that something is still missing. Are there no plugin calls?
I forgot to add in the help file, sorry. Use this in a script call:
SceneManager.push(Scene_FortifyEquipment)
I have updated the plugin and added a project demo folder.