A downloadable tool

Buy Now$5.00 USD or more

Demo video:


Plugin details:

- Collect items to complete collections that unlock powerful rewards like additional stats, traits, or skills for your party or specific actors.

- Beyond stat boosts and skills, completing a collection also allows you to toggle switches or run custom code, providing versatile functionality upon completion.

- Collections work like equip slots, but all required items must be registered before activating the collection’s effects. Collection requirements can range from a single item to multiple pieces of equipment.

- Any armor, weapon, or item can be registered as a collectible.

- Both categories and collections can be switch activated. Meaning they won't appear unless their corresponding switches are set to ON.

- You can use an image instead of an icon to represent a collectible.


Terms of Usage:

 - This is a paid plugin. If you acquired it for free, you are not allowed to use it in any of your games. Purchase the plugin from the url specified in the plugin description (https://coffeenahc.itch.io/) if you don't own it.

 - You are allowed to make changes to the plugin. Just don't claim that you made the plugin by yourself.  

- You are not allowed to redistribute this plugin or resell it as your own, regardless if you've made changes or not.

- Commercial or Non-commercial use. No attributions required.

- I am open for commissions should you wish to upgrade the plugin, change parts of it according to your preference, or address compatibility issues with other third party plugins. You can contact me at the above link or visit my fiverr page or discord.


How to install:

- Add the plugin to your 'js/plugins' folder

- Activate the plugin in the Plugin Manager 

- Add the '/gbccoffee/collection/' directory under the 'img' folder of your project


✨Screenshots✨

Purchase

Buy Now$5.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Collection Effect Demo.zip 91 MB

Comments

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Hey, there! I just purchased this awesome plugin and it works fine up until a completed collection is meant to affect the party's stats? When I set the Target Actors (1, 2, 3, etc...) in the plugin manager it returns an error that says; 

TypeError

collection.targetActors.inludes is not a function

And if I set Target Actors to 0 nothing happens at all. (No error but also no stat boosts are applied.) 

Darn, the error image is really small. Please let me know if there's another way I could send it to you, I didn't mean for it to shrink so badly.

When targeting actors, make sure to wrap the actor id(s) in brackets like so:

[1,2,3] 
or
[1]

Or simply put 0 (without the brackets) to target all actors. Did you double check the template item and made sure it has stats?

(1 edit)

Ohhh okay, I was missing the brackets! Thank you for that. As far as the template item, yes it has stats both in my 'official' game and in the blank test project. :) I can get it to work fine in the blank project, up until I added the VisuStella Core plugin? After that the stat boosts stop being applied.

Oh, another question I had...is there a script call the dev can use in events to check if a collection has been completed or not? 

(1 edit)

There is a 'Switch On Complete' field which you can use when defining a collection. That switch will be set to 'ON' if it's completed.

You can also use the following script calls:

$gameCollection["collectionIdHere"].isCompleted
or
$gameCollection.collectionIdHere.isCompleted

Both return the same thing.

Okay, thank you! Is there any chance of this plugin working with VS's core script? (In terms of applying the stat modifications.) I know VS ' programming is obfuscated, so if the issue is on their end, it's likely a lost cause. Just thought I'd ask! :)

I discourage the use of obfuscated plugins, so I have no intention of updating my plugins to work with theirs if there happened to be an incompatibility between the two. I can still do a compatibility patch , but it'll be a commissioned work.

You can reach me here for commissions.     

How i can add this to main menú core of Visustella?

(1 edit)

You can call the below script call to access the collection scene.

SceneManager.push(Scene_Collection)