Hey, there! I just purchased this awesome plugin and it works fine up until a completed collection is meant to affect the party's stats? When I set the Target Actors (1, 2, 3, etc...) in the plugin manager it returns an error that says;
TypeError
collection.targetActors.inludes is not a function
And if I set Target Actors to 0 nothing happens at all. (No error but also no stat boosts are applied.)
Ohhh okay, I was missing the brackets! Thank you for that. As far as the template item, yes it has stats both in my 'official' game and in the blank test project. :) I can get it to work fine in the blank project, up until I added the VisuStella Core plugin? After that the stat boosts stop being applied.
Okay, thank you! Is there any chance of this plugin working with VS's core script? (In terms of applying the stat modifications.) I know VS ' programming is obfuscated, so if the issue is on their end, it's likely a lost cause. Just thought I'd ask! :)
I discourage the use of obfuscated plugins, so I have no intention of updating my plugins to work with theirs if there happened to be an incompatibility between the two. I can still do a compatibility patch , but it'll be a commissioned work.
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Hey, there! I just purchased this awesome plugin and it works fine up until a completed collection is meant to affect the party's stats? When I set the Target Actors (1, 2, 3, etc...) in the plugin manager it returns an error that says;
TypeError
collection.targetActors.inludes is not a function
And if I set Target Actors to 0 nothing happens at all. (No error but also no stat boosts are applied.)
Darn, the error image is really small. Please let me know if there's another way I could send it to you, I didn't mean for it to shrink so badly.
When targeting actors, make sure to wrap the actor id(s) in brackets like so:
[1,2,3]
or
[1]
Or simply put 0 (without the brackets) to target all actors. Did you double check the template item and made sure it has stats?
Ohhh okay, I was missing the brackets! Thank you for that. As far as the template item, yes it has stats both in my 'official' game and in the blank test project. :) I can get it to work fine in the blank project, up until I added the VisuStella Core plugin? After that the stat boosts stop being applied.
Oh, another question I had...is there a script call the dev can use in events to check if a collection has been completed or not?
There is a 'Switch On Complete' field which you can use when defining a collection. That switch will be set to 'ON' if it's completed.
You can also use the following script calls:
$gameCollection["collectionIdHere"].isCompleted
or
$gameCollection.collectionIdHere.isCompleted
Both return the same thing.
Okay, thank you! Is there any chance of this plugin working with VS's core script? (In terms of applying the stat modifications.) I know VS ' programming is obfuscated, so if the issue is on their end, it's likely a lost cause. Just thought I'd ask! :)
I discourage the use of obfuscated plugins, so I have no intention of updating my plugins to work with theirs if there happened to be an incompatibility between the two. I can still do a compatibility patch , but it'll be a commissioned work.
You can reach me here for commissions.
How i can add this to main menú core of Visustella?
You can call the below script call to access the collection scene.