A downloadable tool

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Demo video:


Plugin details:

- Change the appearance of the damage sprite per element (fire, thunder, ice, etc.), per damage type (hp damage, mp damage, etc.), or you can also be very specific and set it per skill.

- It also possible to use custom sprite sheets to animate your damage sprites like these samples:

   or   


- When using custom sprite sheets, you can have as many rows as you want to attain fluid animation. It is also possible to define the speed at which the frames cycle.


Terms of Usage:

 - This is a paid plugin. If you acquired it for free, you are not allowed to use it in any of your games. Purchase the plugin from the url specified in the plugin description (https://coffeenahc.itch.io/) if you don't own it.

 - You are allowed to make changes to the plugin. Just don't claim that you made the plugin by yourself.  

- You are not allowed to redistribute this plugin or resell it as your own, regardless if you've made changes or not.

- Commercial or Non-commercial use. No attributions required.


How to install:

- Add the plugin to your 'js/plugins' folder

- Activate the plugin in the Plugin Manager 

- Add the '/gbccoffee/damagesprite/' directory under the 'img' folder of your project


✨Screenshots✨



Purchase

Buy Now$3.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

GBCCoffee_CustomSpriteDamage.js 13 kB

Comments

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你好,What is the effect of this plugin, does it support displaying multiple types of damage at once? For example, can it pop up two damage characters of fire damage and frost damage at the same time? Or is it just a total damage, for example, my attack has two types of damage, fire and ice, and the plugin settings are also two different picture numbers, then the damage that pops out is a total damage, or two damage numbers at the same time?

The plugin doesn't change the behavior of when to show a damage pop up, rather, it just changes how it looks. As far as I know, you can only set one element for a skill in the database > skills > damage > element. This is what the plugin uses to change the looks of the damage sprite. If you are using a plugin that allows for concurrent actions and display multiple sprite damages at the same time, then the corresponding looks should be applied to each, provided they're compatible.

hmm for some reason when I  change the color codes, it just stay s white, It may have something to do with another plugin i  have ( a good bit of visustellas) Ill keep messing with it.

I've tested this with some visu plugins on a client's project (see plugin list) and it works fine. Put the plugin under the visu ones.

If the setting isn't defined, then it uses the default white color. Make sure that there is a damage sprite setting defined per element, per damage type.

Meaning:

- A 'Thunder' element w/ damage type set to 'HP Damage' uses a different setting as a 'Thunder' element w/ damage type set to 'None'