你好,What is the effect of this plugin, does it support displaying multiple types of damage at once? For example, can it pop up two damage characters of fire damage and frost damage at the same time? Or is it just a total damage, for example, my attack has two types of damage, fire and ice, and the plugin settings are also two different picture numbers, then the damage that pops out is a total damage, or two damage numbers at the same time?
The plugin doesn't change the behavior of when to show a damage pop up, rather, it just changes how it looks. As far as I know, you can only set one element for a skill in the database > skills > damage > element. This is what the plugin uses to change the looks of the damage sprite. If you are using a plugin that allows for concurrent actions and display multiple sprite damages at the same time, then the corresponding looks should be applied to each, provided they're compatible.
hmm for some reason when I change the color codes, it just stay s white, It may have something to do with another plugin i have ( a good bit of visustellas) Ill keep messing with it.
I've tested this with some visu plugins on a client's project (see plugin list) and it works fine. Put the plugin under the visu ones.
If the setting isn't defined, then it uses the default white color. Make sure that there is a damage sprite setting defined per element, per damage type.
Meaning:
- A 'Thunder' element w/ damage type set to 'HP Damage' uses a different setting as a 'Thunder' element w/ damage type set to 'None'
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你好,What is the effect of this plugin, does it support displaying multiple types of damage at once? For example, can it pop up two damage characters of fire damage and frost damage at the same time? Or is it just a total damage, for example, my attack has two types of damage, fire and ice, and the plugin settings are also two different picture numbers, then the damage that pops out is a total damage, or two damage numbers at the same time?
The plugin doesn't change the behavior of when to show a damage pop up, rather, it just changes how it looks. As far as I know, you can only set one element for a skill in the database > skills > damage > element. This is what the plugin uses to change the looks of the damage sprite. If you are using a plugin that allows for concurrent actions and display multiple sprite damages at the same time, then the corresponding looks should be applied to each, provided they're compatible.
hmm for some reason when I change the color codes, it just stay s white, It may have something to do with another plugin i have ( a good bit of visustellas) Ill keep messing with it.
I've tested this with some visu plugins on a client's project (see plugin list) and it works fine. Put the plugin under the visu ones.
If the setting isn't defined, then it uses the default white color. Make sure that there is a damage sprite setting defined per element, per damage type.
Meaning:
- A 'Thunder' element w/ damage type set to 'HP Damage' uses a different setting as a 'Thunder' element w/ damage type set to 'None'