Front View Animations on Actors plugin - RPG Maker MZ
A downloadable tool
Demo video:
Plugin details:
- By default, animations don't play on actor faces in front view battles. This changes that.
- Adds damage pop up in the battle status window for front view battles
- Allows you to use side view battler sprites instead of the static face sprites
- Allows you to use animated face sprites instead of the static face sprites
Terms of Usage:
- This is a paid plugin. If you acquired it for free, you are not allowed to use it in any of your games. Purchase the plugin from the url specified in the plugin description (https://coffeenahc.itch.io/) if you don't own it.
- You are allowed to make changes to the plugin. Just don't claim that you made the plugin by yourself.
- You are not allowed to redistribute this plugin or resell it as your own, regardless if you've made changes or not.
- Commercial or Non-commercial use. No attributions required.
How to install:
- Add the plugin to your 'js/plugins' folder
- Activate the plugin in the Plugin Manager
- Add the 'fv_actors' folder under the 'img' folder of your project
✨Screenshots✨
Status | Released |
Category | Tool |
Author | coffeenahc |
Genre | Role Playing |
Tags | mz, plugins, RPG Maker, RPG Maker MZ, tools |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Development log
- GBCCoffee_FrontViewActorAnimation (v.1.2)49 days ago
- GBCCoffee_FrontViewActorAnimation (v.1.1)Dec 22, 2023
Comments
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- Can I set animations play on actor faces in front view battles manually? I don't want all the skills I use to be played on the actor faces.
I have implemented your suggestion and is now live on version 1.2 of the plugin.
Add the following meta tag under the notes section of a skill:
<hideAnimOnActorFace>
Hi, the plugin doesn't work with VizuMZ-BattleCore.
Do you have an idea why?
If it's open-sourced code, I could look into it. However, obfuscated code such as Visustella's will have to be commissioned work. Try rearranging the order in the plugin manager first (i.e., place my plugin below Visustella's, or vice versa).
It doesn't change anything :(
the portrait is not even replaced by void, it's like the plugin is not taken into account
can you make an MV plugin for this?
I can. I'll port to MV when I'm bored.
for some reason, the damage sound effect plays before the attack is even finished
I have updated the plugin. Please download the latest version.
aight it works now
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