When using MV style animations the entire battlestatus window turns white (you can't see anything it just becomes a white block) is there any fix to this?
If it's open-sourced code, I could look into it. However, obfuscated code such as Visustella's will have to be commissioned work. Try rearranging the order in the plugin manager first (i.e., place my plugin below Visustella's, or vice versa).
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This is incredibly useful! Very nice finding this! Been experimenting on a thing and this will be of great use!
Hi,
set the animation to be as big as the actor window? Right now the animation of some skills are 2 times bigger than the actor window.
Or if not possible how do i center the animation to the actors face? Its animated on the bottom of the window and a little off to the left.
You can use the 'Sprite Offset X/Y' parameter to adjust the offsets.
When using MV style animations the entire battlestatus window turns white (you can't see anything it just becomes a white block) is there any fix to this?
- Can I set animations play on actor faces in front view battles manually? I don't want all the skills I use to be played on the actor faces.
I have implemented your suggestion and is now live on version 1.2 of the plugin.
Add the following meta tag under the notes section of a skill:
<hideAnimOnActorFace>
Hi, the plugin doesn't work with VizuMZ-BattleCore.
Do you have an idea why?
If it's open-sourced code, I could look into it. However, obfuscated code such as Visustella's will have to be commissioned work. Try rearranging the order in the plugin manager first (i.e., place my plugin below Visustella's, or vice versa).
It doesn't change anything :(
the portrait is not even replaced by void, it's like the plugin is not taken into account
can you make an MV plugin for this?
I can. I'll port to MV when I'm bored.
that would great i could pay for this adapted to mv please...
Released just now:
https://coffeenahc.itch.io/front-view-animations-on-actors-plugin-rpg-maker-mv
for some reason, the damage sound effect plays before the attack is even finished
I have updated the plugin. Please download the latest version.
aight it works now
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